Building Roshar, I wanted to make sure that I was doing a little extra worldbuilding work. I don’t want to say that for something likeMistborn I’m not doing worldbuilding work, but my focus was in other areas. I wanted Mistborn to be accessible, so I made it an Earth analogue.
I consider Roshar my showpiece for worldbuilding, and as such I wanted everything about it to display some of the best of what science fiction and fantasy is capable of: new ecologies, new cultures, cultures that feel real but that at the same time are not just earth analogues. Because of that, I’ve done a lot of work to individualize and distinctify a lot of the various cultures on Roshar.
Now, that said, creativity is really the recombination of things you’ve seen before. We as human beings, by our very nature, can’t imagine something we’ve never seen. What we can do is take different things we’ve seen and combine them in new ways. That’s the soul of creativity. It’s the unicorn idea—we’ve seen things with horns, and we’ve seen horses. We put the two together and create something new, a unicorn.
Because of that, I don’t know if it’s possible to create a culture in a fantasy book that isn’t inspired in some way by various earth cultures. I’m trying not to be as overt about it as The Wheel of Time was, because one of the cool things about The Wheel of Time was its twisting and turning of Earth cultures into Randland cultures.
That’s a big preface. What are my inspirations for the Alethi, for all of the different cultures? There’s definitely some Korean in there. There’s some Semitic cultures in there. The magic system table, the double eye, is based on the idea of the Sefer and the Tree of Life from the Jewish Kabbalah. That’s where I can trace the original inspiration of that. I can trace the original inspiration of the safehand to Koreans not showing people the bottom of their feet because they felt that that is an insult—that’s not something you do. I can trace the Alethi apparel to various different clothing influences. I’m hoping that a lot of where I get the cultures is based off the interplay between the setting, the histories, the idea of the highstorms, and the metaphor of the desolations. My influences come from all over the place.